BITKit/Packages/Runtime~/Unity/Extensions/NodeCanvas/AlertNode.cs

25 lines
589 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NodeCanvas.Tasks;
using NodeCanvas.Framework;
using BITKit.SubSystems;
using BITKit.SubSystems.Quest;
using BITKit.UX;
namespace BITKit
{
public class AlertNode : ActionTask
{
public BBParameter<string> title;
public BBParameter<string> message;
protected override void OnExecute()
{
Alert.Print(new()
{
title = title.value,
message = message.value,
});
EndAction();
}
}
}