42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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using System.Linq;
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using UnityEngine.AddressableAssets;
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using BITKit;
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using BITKit.UX;
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namespace BITKit.Editors
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{
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public class ReferenceEditor : EditorWindow
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{
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VisualElement root;
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ListView listView;
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[MenuItem("Tools/References Editor")]
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static void Open()
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{
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var window = EditorWindow.GetWindow<ReferenceEditor>();
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//window.titleContent = new("Reference Editor");
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window.Show();
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Debug.Log("Show");
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}
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public void CreateGUI()
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{
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root = Addressables.LoadAssetAsync<VisualTreeAsset>(nameof(ReferenceEditor)).WaitForCompletion().CloneTree();
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rootVisualElement.Add(root);
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listView = root.Q<ListView>(UXConstant.ContextListView);
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var allList = AssetDatabase
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.FindAssets($"t:{nameof(ReferenceSO)}")
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.Select(x => AssetDatabase.GUIDToAssetPath(x))
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.Select(x => AssetDatabase.LoadAssetAtPath<ReferenceSO>(x))
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.ToList();
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listView.itemsSource = allList;
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}
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}
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}
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