38 lines
850 B
C#
38 lines
850 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.Entities;
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using Unity.Transforms;
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using UnityEngine;
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using ZXing.QrCode.Internal;
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namespace BITKit
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{
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public interface ICovertToEntity
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{
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void CovertToEntity(EntityManager entityManager,Entity entity);
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}
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public class CovertToEntity : MonoBehaviour
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{
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private void Start()
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{
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var _transform = this.transform;
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if (Time.time is not 0) return;
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var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager;
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var entity = entityManager.CreateEntity();
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foreach (var x in GetComponentsInChildren<ICovertToEntity>())
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{
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x.CovertToEntity(entityManager,entity);
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}
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entityManager.AddComponentData(entity, new LocalTransform()
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{
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Position = _transform.position,
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Rotation = _transform.rotation,
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});
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Destroy(gameObject);
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}
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}
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}
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