287 lines
9.6 KiB
C#
287 lines
9.6 KiB
C#
/*
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* 该接口为基础的网络接口,包括了网络服务,服务端接口,客户端接口的基本定义 e.g.
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* ⭐INetProvider 网络服务接口的基本定义
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* ⭐INetServer 服务端接口的基本定义
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* ⭐INetClient 客户端接口的基本定义
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*/
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using System;
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using Cysharp.Threading.Tasks;
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#if UNITY
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using UnityEngine;
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#endif
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namespace BITKit
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{
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/// <summary>
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/// 网络指令类型
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/// </summary>
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public enum NetCommandType:byte
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{
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Undefined=0,
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Command=1,
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TargetCommand=2,
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File=3,
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Rpc=4,
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AllClientCommand=5,
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}
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/// <summary>
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/// 网络提供服务,包括了基础网络服务,e.g
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/// ⭐向服务器发送指令
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/// ⭐向所有客户端发送指令
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/// ⭐向单个客户端发送指令
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/// ⭐监听与取消监听网络命令
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/// ⭐从服务器获取数据
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/// ⭐从客户端获取数据
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/// ⭐添加Rpc处理服务
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/// ⭐向服务器发送Rpc
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/// ⭐向所有客户端发送Rpc
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/// </summary>
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public interface INetProvider
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{
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/// <summary>
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/// 向服务端发送指令
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/// </summary>
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/// <typeparam name="T">远程指令类型</typeparam>
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void ServerCommand<T>(T command = default);
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/// <summary>
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/// 向所有客户端发送指令
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/// </summary>
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/// <typeparam name="T">远程指令类型</typeparam>
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void RpcClientCommand<T>(T command = default);
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/// <summary>
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/// 向单个客户端发送指令
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/// </summary>
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/// <param name="id">客户端ID</param>
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/// <param name="command">指令实例</param>
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/// <typeparam name="T">远程指令类型</typeparam>
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void ClientCommand<T>(int id, T command);
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/// <summary>
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/// 从服务端获取数据
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/// </summary>
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/// <param name="addressablePath">可寻址路劲 e.g. Key</param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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UniTask<T> GetFromServer<T>(string addressablePath = Constant.System.Internal);
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/// <summary>
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/// 从客户端获取数据
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/// </summary>
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/// <param name="id">客户端ID</param>
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/// <param name="addressablePath">可寻址路劲 e.g. Key</param>
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/// <typeparam name="T">远程指令类型</typeparam>
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/// <returns></returns>
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UniTask<T> GetFromClient<T>(int id, string addressablePath = Constant.System.Internal);
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/// <summary>
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/// 添加RPC远程服务,服务类型为需要的方法标记[RPC]
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/// </summary>
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/// <param name="rpcHandle">RPC服务实例</param>
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void AddRpcHandle(object rpcHandle);
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/// <summary>
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/// 监听远程指令
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/// </summary>
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/// <param name="handle">远程指令回调</param>
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/// <typeparam name="T">远程指令类型</typeparam>
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void AddCommandListener<T>(Action<T> handle);
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/// <summary>
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/// 取消监听远程指令
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/// </summary>
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/// <param name="handle">远程指令回调</param>
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/// <typeparam name="T">远程指令类型</typeparam>
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void RemoveCommandListener<T>(Action<T> handle);
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/// <summary>
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/// 向服务端发送Rpc
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/// </summary>
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/// <param name="rpcName">RPC名称</param>
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/// <param name="pars">RPC参数</param>
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void SendRT(string rpcName, params object[] pars);
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/// <summary>
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/// 向指定客户端发送Rpc
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/// </summary>
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/// <param name="id">远程客户端Id</param>
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/// <param name="rpcName">RPC名称</param>
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/// <param name="pars">RPC参数</param>
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void SendTargetRT(int id, string rpcName, params object[] pars);
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/// <summary>
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/// 向所有客户端发送Rpc
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/// </summary>
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/// <param name="rpcName">RPC名称</param>
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/// <param name="pars">RPC参数</param>
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void SendAllRT(string rpcName, params object[] pars);
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}
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/// <summary>
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/// 服务端接口,支持服务端的基本功能
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/// ⭐开启服务器(支持指定端口)
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/// ⭐停止服务器
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/// ⭐服务器运行状态
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/// </summary>
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public interface INetServer
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{
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/// <summary>
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/// 回调:当客户端连接时
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/// </summary>
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public event Action<int> OnClientConnect;
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/// <summary>
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/// 回调:当客户端断开连接时
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/// </summary>
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public event Action<int> OnClientDisconnected;
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/// <summary>
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/// 开启服务端的回调
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/// </summary>
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public event Action OnStartServer;
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/// <summary>
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/// 关闭服务端的回调
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/// </summary>
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public event Action OnStopServer;
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/// <summary>
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/// 运行服务端
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/// </summary>
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/// <param name="port">端口,默认为27014</param>
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void StartServer(ushort port = 27014);
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/// <summary>
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/// 停止服务端
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/// </summary>
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/// <param name="dispose">可选参数:强行释放,默认为false</param>
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void StopServer(bool dispose=false);
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/// <summary>
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/// (只读)服务器是否正在运行
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/// </summary>
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bool IsRunningServer { get; }
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}
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/// <summary>
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/// 基本网络客户端的接口定义,包括了基本客户端的功能
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/// ⭐基本客户端回调
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/// ⭐是否已连接到服务器
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/// ⭐连接服务端的延迟
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/// ⭐客户端Id
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/// ⭐开启客户端
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/// ⭐关闭客户端
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/// </summary>
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public interface INetClient
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{
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//基本客户端回调
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public event Action OnStartConnect;
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public event Action OnConnected;
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public event Action OnDisconnected;
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public event Action OnConnectedFailed;
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/// <summary>
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/// 是否已连接到服务端
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/// </summary>
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bool IsConnected { get; }
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/// <summary>
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/// 连接服务端的延迟
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/// </summary>
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int Ping { get; }
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/// <summary>
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/// 客户端Id
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/// </summary>
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int Id { get; }
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/// <summary>
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/// 断开链接
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/// </summary>
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void Disconnect();
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/// <summary>
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/// 异步开始链接
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/// </summary>
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/// <param name="address">服务端地址</param>
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/// <param name="port">端口</param>
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/// <returns></returns>
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UniTask<bool> Connect(string address = "localhost", ushort port = 27014);
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}
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#if UNITY
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/// <summary>
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/// 有关NetProvider的Unity代理
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/// </summary>
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[Serializable]
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public class NetProviderProxy : INetProvider
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{
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[SerializeField] private MonoBehaviour monoBehaviour;
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INetProvider netProvider => monoBehaviour as INetProvider;
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void INetProvider.ServerCommand<T>(T command) => netProvider.ServerCommand(command);
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void INetProvider.RpcClientCommand<T>(T command) => netProvider.RpcClientCommand(command);
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void INetProvider.ClientCommand<T>(int id, T command) => netProvider.ClientCommand(id, command);
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async UniTask<T> INetProvider.GetFromServer<T>(string addressablePath) =>
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await netProvider.GetFromServer<T>(addressablePath);
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UniTask<T> INetProvider.GetFromClient<T>(int id, string addressablePath) =>
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netProvider.GetFromClient<T>(id, addressablePath);
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void INetProvider.AddRpcHandle(object rpcHandle) => netProvider.AddRpcHandle(rpcHandle);
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void INetProvider.AddCommandListener<T>(Action<T> handle) => netProvider.AddCommandListener<T>(handle);
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void INetProvider.RemoveCommandListener<T>(Action<T> handle) => netProvider.RemoveCommandListener<T>(handle);
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void INetProvider.SendRT(string rpcName, params object[] pars) => netProvider.SendRT(rpcName, pars);
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void INetProvider.SendTargetRT(int id, string rpcName, params object[] pars) =>
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netProvider.SendTargetRT(id, rpcName, pars);
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void INetProvider.SendAllRT(string rpcName, params object[] pars) => netProvider.SendAllRT(rpcName, pars);
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}
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/// <summary>
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/// 有关Unity的NetClient的代理
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/// </summary>
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[Serializable]
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public class GDNetClientProxy : INetClient
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{
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[SerializeField] private MonoBehaviour monoBehaviour;
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private INetClient _netClientImplementation=>monoBehaviour as INetClient;
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event Action INetClient.OnStartConnect
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{
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add => _netClientImplementation.OnStartConnect += value;
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remove => _netClientImplementation.OnStartConnect -= value;
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}
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event Action INetClient.OnConnected
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{
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add => _netClientImplementation.OnConnected += value;
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remove => _netClientImplementation.OnConnected -= value;
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}
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event Action INetClient.OnDisconnected
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{
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add => _netClientImplementation.OnDisconnected += value;
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remove => _netClientImplementation.OnDisconnected -= value;
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}
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event Action INetClient.OnConnectedFailed
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{
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add => _netClientImplementation.OnConnectedFailed += value;
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remove => _netClientImplementation.OnConnectedFailed -= value;
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}
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UniTask<bool> INetClient.Connect(string address, ushort port)
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{
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return _netClientImplementation.Connect(address, port);
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}
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bool INetClient.IsConnected => _netClientImplementation.IsConnected;
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int INetClient.Ping => _netClientImplementation.Ping;
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public int Id => _netClientImplementation.Id;
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void INetClient.Disconnect()
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{
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_netClientImplementation.Disconnect();
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}
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}
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#endif
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}
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