BITKit/Packages/Runtime~/Unity/Extensions/Netcode/NetcodeManager.cs

34 lines
976 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Netcode;
using UnityEngine.Events;
namespace BITKit
{
public class NetcodeManager : MonoBehaviour
{
public NetworkManager networkManager;
public UnityEvent onServerStarted = new();
public UnityEvent<ulong> onClientConnectedCallback = new();
public UnityEvent<ulong> onClientDisconnectCallback = new();
void Start()
{
networkManager.OnServerStarted += onServerStarted.Invoke;
networkManager.OnClientConnectedCallback += onClientConnectedCallback.Invoke;
networkManager.OnClientDisconnectCallback += onClientDisconnectCallback.Invoke;
}
public void StartHost()
{
networkManager.StartHost();
}
public void StartClient()
{
networkManager.StartClient();
}
public void Disconnect()
{
}
}
}