34 lines
976 B
C#
34 lines
976 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Unity.Netcode;
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using UnityEngine.Events;
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namespace BITKit
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{
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public class NetcodeManager : MonoBehaviour
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{
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public NetworkManager networkManager;
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public UnityEvent onServerStarted = new();
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public UnityEvent<ulong> onClientConnectedCallback = new();
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public UnityEvent<ulong> onClientDisconnectCallback = new();
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void Start()
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{
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networkManager.OnServerStarted += onServerStarted.Invoke;
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networkManager.OnClientConnectedCallback += onClientConnectedCallback.Invoke;
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networkManager.OnClientDisconnectCallback += onClientDisconnectCallback.Invoke;
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}
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public void StartHost()
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{
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networkManager.StartHost();
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}
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public void StartClient()
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{
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networkManager.StartClient();
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}
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public void Disconnect()
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{
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}
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}
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} |