16 lines
406 B
C#
16 lines
406 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public class PhysicsImpacter : MonoBehaviour
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{
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void OnCollisionEnter(Collision collision)
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{
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if (collision.transform.TryGetComponent<IPhysicsImpact>(out var impact))
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{
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impact.AddImpact(collision.relativeVelocity);
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}
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}
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}
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} |