21 lines
326 B
C#
21 lines
326 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Object = UnityEngine.Object;
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namespace BITKit
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{
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public class AddressableHelper
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{
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public static string GetAddressablePath(Object obj)
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{
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#if UNITY_EDITOR
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return string.Empty;
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#else
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throw new NotImplementedException();
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#endif
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}
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}
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}
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