BITKit/Src/Unity/Scripts/Tick/UnityTickService.cs

83 lines
2.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks.Triggers;
using UnityEngine;
namespace BITKit
{
public class UnityUpdateTick:IMainTicker
{
public ulong TickCount { get; set; }
public void Add(Action action)
{
throw new NotImplementedException();
}
public void Add(Action<float> action)=>UnityTickService.UpdateTick += action;
public void Remove(Action<float> action)=>UnityTickService.UpdateTick -= action;
public void ManualTick(float delta)
{
throw new NotImplementedException();
}
}
public class UnityFixedUpdateTick:IFixedTicker
{
public ulong TickCount { get; set; }
public void Add(Action action)
{
throw new NotImplementedException();
}
public void Add(Action<float> action)=>UnityTickService.FixedUpdateTick += action;
public void Remove(Action<float> action)=>UnityTickService.FixedUpdateTick -= action;
public void ManualTick(float delta)
{
throw new NotImplementedException();
}
}
public class UnityLateUpdateTick:IAfterTicker
{
public ulong TickCount { get; set; }
public void Add(Action action)
{
throw new NotImplementedException();
}
public void Add(Action<float> action)=>UnityTickService.LateUpdateTick += action;
public void Remove(Action<float> action)=>UnityTickService.LateUpdateTick -= action;
public void ManualTick(float delta)
{
throw new NotImplementedException();
}
}
public class UnityTickService : MonoBehaviour
{
public static event Action<float> UpdateTick;
public static event Action<float> FixedUpdateTick;
public static event Action<float> LateUpdateTick;
private void Update()
{
UpdateTick?.Invoke(Time.deltaTime);
}
private void FixedUpdate()
{
FixedUpdateTick?.Invoke(Time.fixedDeltaTime);
}
private void LateUpdate()
{
LateUpdateTick?.Invoke(Time.deltaTime);
}
}
}