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using System.Collections;
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using System.Collections.Generic;
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namespace BITKit.WorldNode
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{
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/// <summary>
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/// 世界节点
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/// </summary>
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public interface IWorldNode
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{
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public int Id { get; set; }
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public object WorldObject { get; set; }
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public void Initialize()
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{
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}
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}
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}
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