81 lines
2.1 KiB
C#
81 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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namespace BITKit
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{
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/// <summary>
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/// 循环
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/// </summary>
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public interface ITicker
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{
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/// <summary>
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/// 总帧数
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/// </summary>
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ulong TickCount { get; }
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/// <summary>
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/// 在下一次循环时执行,仅执行一次
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/// </summary>
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/// <param name="action"></param>
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void Add(Action action);
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/// <summary>
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/// 注册在下一次循环时执行,每次循环都会执行
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/// </summary>
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/// <param name="action"></param>
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void Add(Action<float> action);
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/// <summary>
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/// 移除循环
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/// </summary>
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/// <param name="action"></param>
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void Remove(Action<float> action);
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/// <summary>
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/// 手动调用循环
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/// </summary>
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/// <param name="delta"></param>
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void ManualTick(float delta);
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}
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/// <summary>
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/// 主线程循环
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/// </summary>
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public interface IMainTicker : ITicker { }
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/// <summary>
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/// 线程池循环
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/// </summary>
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public interface IThreadTicker : ITicker { }
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#if UNITY_5_3_OR_NEWER
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/// <summary>
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/// 最后执行的循环,通常用于旋转、位移等
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/// </summary>
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public interface IAfterTicker : ITicker{}
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/// <summary>
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/// Unity专用固定循环
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/// </summary>
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public interface IFixedTicker : ITicker{}
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#endif
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public class Ticker : ITicker
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{
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private readonly Queue<Action> _queue = new();
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private event Action<float> TickEvents;
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public ulong TickCount { get; private set; }
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public void Add(Action action)
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{
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_queue.Enqueue(action);
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}
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public void Add(Action<float> action)=>TickEvents += action;
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public void Remove(Action<float> action)=>TickEvents -= action;
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public void ManualTick(float delta)
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{
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TickCount++;
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while (_queue.TryDequeue(out var action))
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{
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action.Invoke();
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}
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TickEvents?.Invoke(delta);
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}
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}
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}
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