29 lines
698 B
C#
29 lines
698 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit.MarkSystem
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{
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public interface IMarkObject
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{
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public int Id { get; }
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public Vector3 Position { get; }
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public object Object { get; }
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}
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public interface IMarkSystem
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{
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public void Register(IMarkObject markObject);
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public void UnRegister(IMarkObject markObject);
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}
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public class MarkObject : IMarkObject
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{
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public override bool Equals(object obj) => obj is MarkObject x && x.Id == Id;
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public override int GetHashCode() => Id.GetHashCode();
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private static int count;
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public int Id { get; } = count++;
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public Vector3 Position { get; set; }
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public object Object { get; set; }
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}
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}
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