57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Net;
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using Net.Component;
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using Object = UnityEngine.Object;
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namespace BITKit
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{
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[Serializable]
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public record GDNetSerivceProvider:INetProvider
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{
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public void ServerRpc(Action<string> action, params object[] pars)
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{
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SendRT(action.Method.Name,pars);
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}
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public void ServerRpc(Action<object> action, params object[] pars)
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{
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SendRT(action.Method.Name,pars);
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}
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public void AddRpcHandle(object rpcHandle)
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{
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}
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public void SendRT(string rpcName, params object[] pars)
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{
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}
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public void SendAllRT(string rpcName, params object[] pars)
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{
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throw new NotImplementedException();
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}
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public void ServerRpc(Action<Object> action, params object[] pars)
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{
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SendRT(action.Method.Name,pars);
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}
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public void ClientRpc(Action<Object> action, params object[] pars)
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{
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throw new NotImplementedException();
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}
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public void ServerRpc(Action<GameObject> action, params object[] pars)
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{
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throw new NotImplementedException();
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}
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public void ClientRpc(Action<GameObject> action, params object[] pars)
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{
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throw new NotImplementedException();
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}
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}
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}
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