122 lines
3.1 KiB
C#
122 lines
3.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using BITKit.UX;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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namespace BITKit.Mod
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{
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public class UnityModService : MonoBehaviour
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{
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[SerializeReference,SubclassSelector] private IReference[] referencedAssemblies;
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private async void Start()
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{
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//DI.TryGet<IUXWaiting>(out var waiting);
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IUXWaiting waiting = null;
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var handle = waiting?.Get();
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handle?.SetMessage("正在初始化Mod服务");
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if (Application.isEditor is false)
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{
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BIT4Log.Log<UnityModService>($"UnityPlayer所在位置:{Application.dataPath}");
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BIT4Log.Log<UnityModService>($"{nameof(System.Linq)}位于{typeof(Enumerable).Assembly.Location}");
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}
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foreach (var x in referencedAssemblies)
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{
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var dllName = x.Value.Contains(".dll") ? x.Value : $"{x.Value}.dll";
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if (SearchDll(dllName,out var dll) is false)
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{
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BIT4Log.Warning<UnityModService>($"未找到:{dll}");
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continue;
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}
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BITSharp.ReferencedAssemblies.Add(@$"""{dll}""");
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}
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try
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{
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ModService.Initialize();
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}
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catch (Exception e)
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{
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BIT4Log.Warning<UnityModService>("初始化失败");
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BIT4Log.LogException(e);
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return;
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}
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destroyCancellationToken.Register(ModService.Dispose);
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ModService.OnPackageLoad+=OnPackageLoad;
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var packages = await ModService.SearchPackages();
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if (destroyCancellationToken.IsCancellationRequested) return;
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foreach (var package in packages)
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{
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await ModService.LoadFromPackage(package.PackagePath);
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if (destroyCancellationToken.IsCancellationRequested) return;
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}
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destroyCancellationToken.Register(() =>
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{
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ModService.OnPackageLoad-=OnPackageLoad;
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});
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waiting?.Release(handle);
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}
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private void OnPackageLoad(ModPackage obj)
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{
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var loadedDlls = referencedAssemblies.Cast();
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var reportBuilder = new System.Text.StringBuilder();
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//对比已加载的dll和当前引用的dll
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foreach (var x in obj.Dlls.Except(loadedDlls))
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{
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if (SearchDll(x, out var dll) is false)
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{
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BIT4Log.Warning<UnityModService>($"未找到:{dll}");
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continue;
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}
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BITSharp.ReferencedAssemblies.Add(@$"""{dll}""");
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reportBuilder.AppendLine($"加载:{dll}");
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}
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BIT4Log.Log<UnityModService>(reportBuilder.ToString());
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}
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private bool SearchDll(string dllName,out string dll,params string[] moreFolder)
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{
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#if UNITY_EDITOR
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dll = System.IO.Path.Combine(Environment.CurrentDirectory, "Library", "ScriptAssemblies", dllName);
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var folder = EditorApplication.applicationPath;
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folder = Path.GetDirectoryName(folder);
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if(File.Exists(dll) is false)
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{
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dll = Path.Combine(folder,"Data", "MonoBleedingEdge", "lib","mono","unityjit-win32",dllName);
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}
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if (File.Exists(dll) is false)
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{
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dll = Path.Combine(folder,"Data", "MonoBleedingEdge", "lib","mono","unityjit-win32","Facades",dllName);
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}
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#else
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dll = System.IO.Path.Combine(Environment.CurrentDirectory,$"{Application.productName}_Data", "Managed", dllName);
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#endif
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return File.Exists(dll);
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}
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}
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}
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