16 lines
476 B
C#
16 lines
476 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cysharp.Threading.Tasks;
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namespace BITKit
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{
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public static class PhysicsHelper
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{
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public static async void AddForceAtPositionAsync(this Rigidbody rigidbody, Vector3 force, Vector3 position)
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{
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await UniTask.DelayFrame(8);
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if (rigidbody is not null)
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rigidbody.AddForceAtPosition(force, position);
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}
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}
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} |