18 lines
319 B
C#
18 lines
319 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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[System.Serializable]
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public struct GetNameFromList : INameProvider
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{
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[SerializeField] private string[] names;
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public string GetName(object obj, params object[] extensions)
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{
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return names.Random();
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}
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}
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}
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