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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BITKit;
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namespace BITKit.Entities
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{
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public class EntityHitbox : EntityComponent
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{
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public IEntity Entity => entity;
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public Rigidbody Rigidbody => m_rigidbody;
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public Rigidbody m_rigidbody;
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}
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} |