BITKit/Src/Unity/Scripts/Entity/Components/Health/EntityHealth.cs

156 lines
4.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Contexts;
using UnityEngine;
using UnityEngine.Events;
namespace BITKit.Entities
{
public interface IHealthCallback
{
void OnSetAlive(bool alive);
void OnSetHP(int hp);
}
[Serializable]
public class UnityEventHealthCallback : IHealthCallback
{
[SerializeField] private UnityEvent<int> onSetHP;
[SerializeField] private UnityEvent onSetAlive;
[SerializeField] private UnityEvent onSetDead;
public void OnSetAlive(bool alive)
{
if (alive)
{
onSetAlive.Invoke();
}
else
{
onSetDead.Invoke();
}
}
public void OnSetHP(int hp)
{
onSetHP.Invoke(hp);
}
}
public interface IHealth
{
/// <summary>
/// 当设置HP时的回调
/// </summary>
public event Action<int> OnSetHealthPoint;
/// <summary>
/// 当设置生存状态时的回调
/// </summary>
public event Action<bool> OnSetAlive;
/// <summary>
/// 当受到伤害时的回调
/// </summary>
public event Func<DamageMessage,int,int> OnDamage;
int HealthPoint { get; set; }
int MaxHealthPoint { get; set; }
bool IsAlive { get; }
}
[CustomType(typeof(IHealth))]
public class EntityHealth : EntityComponent, IHealth
{
[Header(Constant.Header.Settings)]
[SerializeField] private int healthPoint = 100;
[SerializeField] private int maxHealthPoint = 100;
[Header(Constant.Header.Providers)] [SerializeField, SerializeReference, SubclassSelector]
[Obsolete]
private IHealthCallback[] additiveCallback;
public event Action<int> OnSetHealthPoint;
public event Action<bool> OnSetAlive;
public event Func<DamageMessage,int, int> OnDamage;
public int HealthPoint
{
get => healthPoint;
set => OnHealthPointChangedInternal(healthPoint, value);
}
public int MaxHealthPoint
{
get => maxHealthPoint;
set => maxHealthPoint = value;
}
public bool IsAlive { get; private set; }
public override void OnAwake()
{
entity.AddListener<DamageMessage>(OnGetDamage);
}
public override void OnStart()
{
IsAlive = healthPoint >= 0;
OnSetAliveInternal(IsAlive);
OnHealthPointChangedInternal(0, healthPoint);
}
private void OnHealthPointChangedInternal(int old, int newHP)
{
healthPoint = newHP;
var _isAlive = newHP >= 0;
if (_isAlive != IsAlive)
{
OnSetAliveInternal(IsAlive = _isAlive);
}
foreach (var x in entity.GetCallbacks<IHealthCallback>())
{
x.OnSetHP(newHP);
}
OnSetHealthPoint?.Invoke(newHP);
}
private void OnSetAliveInternal(bool alive)
{
IsAlive = alive;
foreach (var x in entity.GetCallbacks<IHealthCallback>())
{
x.OnSetAlive(alive);
}
// foreach (var x in additiveCallback)
// {
// x.OnSetAlive(alive);
// }
OnSetAlive?.Invoke(alive);
}
private void AddHP(int hp)
{
OnHealthPointChangedInternal(healthPoint, healthPoint += hp);
}
private void OnGetDamage(DamageMessage damageMessage)
{
if (damageMessage.target != entity) return;
var damage = damageMessage.damage;
foreach (var x in OnDamage.CastAsFunc())
{
damage = x.Invoke(damageMessage,damage);
}
AddHP(-damage);
}
#if UNITY_EDITOR
[BIT]
public void SetAlive()
{
BITAppForUnity.ThrowIfNotPlaying();
OnHealthPointChangedInternal(-1, 100);
}
[BIT]
public void SetDead()
{
BITAppForUnity.ThrowIfNotPlaying();
OnHealthPointChangedInternal(100, -1);
}
#endif
}
}