24 lines
513 B
C#
24 lines
513 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITKit.FPS;
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using UnityEngine;
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namespace Net.Project.B.FPS
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{
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public class ScriptableSprint3 : ScriptableObject,ISprint3
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{
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[SerializeField] private Spring3 spring3;
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public Vector3 Value
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{
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get => spring3.Value;
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set => spring3.Value = value;
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}
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public void Tick(float deltaTime, Vector3 target)
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{
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spring3.Tick(deltaTime, target);
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}
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}
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}
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