BITKit/Src/UnityPluginsSupport/FPS/ScriptableSprint3.cs

24 lines
513 B
C#

using System.Collections;
using System.Collections.Generic;
using BITKit.FPS;
using UnityEngine;
namespace Net.Project.B.FPS
{
public class ScriptableSprint3 : ScriptableObject,ISprint3
{
[SerializeField] private Spring3 spring3;
public Vector3 Value
{
get => spring3.Value;
set => spring3.Value = value;
}
public void Tick(float deltaTime, Vector3 target)
{
spring3.Tick(deltaTime, target);
}
}
}