BITKit/Src/Unity/Scripts/WorldChunk/WorldChunkService.cs

176 lines
4.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using BITKit.SceneManagement;
using Cysharp.Threading.Tasks;
using Quadtree;
using UnityEngine;
using UnityEngine.Pool;
namespace BITKit.OpenWorld
{
public class WorldChunkService<T> : MonoBehaviour
where T : WorldChunkService<T>
{
public static T Singleton { get; private set; }
private readonly ConcurrentQueue<IWorldChunkObject> _registerQueue = new();
private readonly ConcurrentQueue<IWorldChunkObject> _unregisterQueue = new();
public void Register(IWorldChunkObject obj) => _registerQueue.Enqueue(obj);
public void Unregister(IWorldChunkObject obj) => _unregisterQueue.Enqueue(obj);
protected QuadtreeRoot<IWorldChunkObject, Node<IWorldChunkObject>> _quadtree;
private readonly ConcurrentDictionary<int, IWorldChunkObject> dictionary=new();
[SerializeReference, SubclassSelector] private ITicker ticker;
[SerializeField, ReadOnly] private int count;
[SerializeField, ReadOnly] private int tickTaskCount;
[SerializeField] private bool drawBounds;
[SerializeField, Range(0, 1024)] private int[] lodDistances;
[SerializeField] private Vector3 size;
private Camera _camera;
private readonly HashSet<int> cacheList = new();
private readonly Queue<(int, IWorldChunkObject)> lodQueue=new();
private bool isBusy;
protected virtual void Awake()
{
Singleton = (T) this;
}
protected virtual void Start()
{
ticker.Add(OnTick);
destroyCancellationToken.Register(Dispose);
_quadtree = new QuadtreeRoot<IWorldChunkObject, Node<IWorldChunkObject>>(transform.position, size);
_camera = Camera.main;
}
protected virtual void Dispose()
{
ticker.Remove(OnTick);
_registerQueue.Clear();
_unregisterQueue.Clear();
}
protected virtual int CalculateLod(IWorldChunkObject value,Vector3 cameraPosition,int lod)=>lod;
protected virtual async void OnTick(float deltaTime)
{
if (!enabled) return;
if (isBusy) return;
isBusy = true;
while (_unregisterQueue.TryDequeue(out var obj))
{
_quadtree.Remove(obj);
dictionary.Remove(obj.Id, out _);
}
while (_registerQueue.TryDequeue(out var obj))
{
obj.Id = count++;
_quadtree.Insert(obj);
dictionary.TryAdd(obj.Id, obj);
}
var cameraPosition = _camera.transform.position;
var cycle = 0;
await UniTask.SwitchToThreadPool();
var items = _quadtree.Find(new Bounds(cameraPosition, Vector3.one * (lodDistances[^1] + lodDistances[0])));
foreach (var chunkObject in _quadtree.Find(new Bounds(cameraPosition, Vector3.one * (lodDistances[^1]+lodDistances[0]))))
{
if (cycle++ > 64)
{
cycle = 0;
await UniTask.NextFrame();
if (destroyCancellationToken.IsCancellationRequested) return;
}
var distance = Vector3.Distance(cameraPosition, chunkObject.GetBounds().center);
//var distance = Vector3.Distance(cameraPosition, chunkObject.GetBounds().ClosestPoint(cameraPosition));
if (!cacheList.Add(chunkObject.Id)) continue;
var lod = -1;
if (chunkObject.GetBounds().Contains(cameraPosition))
{
lod = 0;
}
else
{
for (var i = 0; i < lodDistances.Length; i++)
{
if (!(distance < lodDistances[i])) continue;
lod = i;
break;
}
}
lod = CalculateLod(chunkObject,cameraPosition,lod);
if(chunkObject.Lod==lod)continue;
//chunkObject.Lod = lod;
lodQueue.Enqueue((lod,chunkObject));
}
// for (var index = 0; index < lodDistances.Length; index++)
// {
// var distance = lodDistances[index];
// foreach (var chunkObject in _quadtree.Find(new Bounds(cameraPosition, Vector3.one * distance)))
// {
// if (cacheList.Contains(chunkObject.Id)) continue;
// cacheList.Add(chunkObject.Id);
//
// var lod = chunkObject.Lod;
// if (lod == index) continue;
// try
// {
// chunkObject.Lod = index;
// }
// catch (Exception e)
// {
// BIT4Log.LogException(e);
// }
// }
// }
await UniTask.SwitchToMainThread();
tickTaskCount = lodQueue.Count;
if (destroyCancellationToken.IsCancellationRequested) return;
cycle = 0;
while (lodQueue.TryDequeue(out var value))
{
if (cycle++ > 8)
{
cycle = 0;
await UniTask.NextFrame();
if (destroyCancellationToken.IsCancellationRequested) return;
}
value.Item2.Lod = value.Item1;
}
isBusy = false;
cacheList.Clear();
}
private void OnDrawGizmosSelected()
{
var pos = transform.position;
Gizmos.DrawWireCube(pos,transform.rotation * size);
if(drawBounds)
_quadtree.CurrentRootNode.DrawBounds(true);
if(!_camera)return;
var cameraPosition = _camera.transform.position;
foreach (var VARIABLE in lodDistances)
{
Gizmos.DrawWireSphere(cameraPosition, VARIABLE);
}
}
}
}