BITKit/Src/Unity/Scripts/Quadtree/GameObjectQuadtreeRoot.cs

11 lines
284 B
C#

using Quadtree.Items;
using UnityEngine;
namespace Quadtree
{
[ExecuteInEditMode]
[AddComponentMenu("Spatial partitioning/Quadtree/Root node (for GameObjects)")]
public class GameObjectQuadtreeRoot : QuadtreeMonoRoot<GameObjectItem, Node<GameObjectItem>>
{
}
}