BITKit/Src/Unity/Scripts/Impact/ScriptableImpact.cs

29 lines
823 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Security.Policy;
using AYellowpaper.SerializedCollections;
using BITKit;
using UnityEngine;
namespace Net.BITKit.Impact
{
public class ScriptableImpact : ScriptableObject,ITag
{
[SerializeReference, SubclassSelector] private IReference[] tags;
[SerializeField] private int priority;
[SerializeField] private Transform[] prefabs;
[SerializeField] private AudioClip[] audioClips;
public int Hash { get; set; }
public IReadOnlyCollection<string> Tags => tags.Select(x=>x.Get()).ToArray();
public Transform Prefab => prefabs.Random();
public AudioClip AudioClip => audioClips.Random();
public int Priority => priority;
}
}