BITKit/Src/Core/WorldNode/WorldInfoNode.cs

33 lines
866 B
C#

using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
#if UNITY_5_3_OR_NEWER
using UnityEngine;
#endif
namespace BITKit.WorldNode
{
[Serializable]
public class WorldInfoNode : IWorldNode
{
#if UNITY_5_3_OR_NEWER
[SerializeReference, SubclassSelector]
private IReference name;
[SerializeReference, SubclassSelector]
private IReference description;
public string Name
{
get => name?.Value;
set => name = new Reference(value);
}
public string Description
{
get => description?.Value;
set=>description = new Reference(value);
}
#endif
}
}