BITKit/Src/Core/StateMachine/AsyncStateMachine.cs

218 lines
7.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
namespace BITKit.StateMachine
{
/// <summary>
/// 动态异步状态机
/// </summary>
/// <typeparam name="T">异步状态</typeparam>
public class AsyncStateMachine<T>:IStateMachine<T> ,IDisposable where T : class, IStateAsync
{
private readonly IServiceProvider _serviceProvider;
public AsyncStateMachine(IServiceProvider serviceProvider)
{
_serviceProvider = serviceProvider;
}
public AsyncStateMachine()
{
_serviceProvider = new ServiceCollection().BuildServiceProvider();
}
public bool Enabled { get; set; } = true;
public T CurrentState { get;private set; }
public event Action<T, T> OnStateChanging;
public event Func<T, T, UniTask> OnStateChangeAsync;
public event Action<T, T> OnStateChanged;
public event Action<T> OnStateRegistered;
public IReadOnlyDictionary<int, T> Dictionary => _dictionary;
public event Action<T> OnStateUnRegistered;
public IDictionary<Type, T> StateDictionary { get; } = new Dictionary<Type, T>();
public readonly ValidHandle IsBusy=new();
private readonly CancellationTokenSource _cancellationTokenSource=new();
private readonly Dictionary<int, T> _dictionary = new();
private readonly HashSet<int> _isRegistered = new();
private CancellationTokenSource _transitionCts;
private T _entryCompletedState;
public async void Initialize()
{
await IsBusy;
if(_cancellationTokenSource.IsCancellationRequested)return;
using var _ = IsBusy.GetHandle();
foreach (var (_,value) in StateDictionary)
{
if (_isRegistered.Add(value.Identifier))
{
await value.InitializeAsync();
value.Initialize();
}
}
}
public async void UpdateState(float deltaTime)
{
if (_entryCompletedState is null) return;
using var _ = IsBusy.GetHandle();
_entryCompletedState.OnStateUpdate(deltaTime);
await _entryCompletedState.OnStateUpdateAsync(deltaTime);
}
public void DisposeState()
{
TransitionState(null);
}
public T TransitionState<TState>() where TState : T
{
T nextState;
foreach (var (type, value) in Dictionary)
{
if ((typeof(TState) == value.GetType()) is false) continue;
nextState = value;
TransitionState(nextState);
return nextState;
}
nextState = _serviceProvider.GetRequiredService<TState>();
return TransitionState(nextState);;
}
public async UniTask TransitionStateAsync(T nextState)
{
if (nextState is not null)
{
if (nextState.Identifier == 0)
{
nextState.Identifier = nextState.GetHashCode();
}
}
if (Equals(nextState, CurrentState)) return;
var tempState = CurrentState;
CurrentState = nextState;
_transitionCts?.Cancel();
_transitionCts = new CancellationTokenSource();
var ct = _transitionCts.Token;
await IsBusy;
using var _ = IsBusy.GetHandle();
if(ct.IsCancellationRequested||_cancellationTokenSource.IsCancellationRequested)return;
OnStateChanging?.Invoke(tempState,nextState);
if (tempState is not null)
{
if (_entryCompletedState == tempState)
{
_entryCompletedState = null;
}
tempState.Enabled = false;
await tempState.OnStateExitAsync(tempState, nextState);
tempState.OnStateExit(tempState,nextState);
if(_cancellationTokenSource.IsCancellationRequested)return;
}
if(ct.IsCancellationRequested)return;
await OnStateChangeAsync.UniTaskFunc(CurrentState,nextState);
if(ct.IsCancellationRequested)return;
if (nextState is not null)
{
if (_isRegistered.Add(nextState.Identifier))
{
await RegisterAsync(nextState);
if(ct.IsCancellationRequested || _cancellationTokenSource.IsCancellationRequested)return;
}
nextState.Enabled = true;
await nextState.OnStateEntryAsync(CurrentState);
nextState.OnStateEntry(CurrentState);
if(ct.IsCancellationRequested || _cancellationTokenSource.IsCancellationRequested)return;
_entryCompletedState = nextState;
}
OnStateChanged?.Invoke(tempState, nextState);
}
public T TransitionState(T nextState)
{
TransitionStateAsync(nextState).Forget();
return nextState;
}
private async UniTask RegisterAsync(T newState)
{
StateDictionary.TryAdd(newState.GetType(),newState);
_dictionary.TryAdd(newState.Identifier, newState);
newState.Initialize();
await newState.InitializeAsync();
}
public async void Register(T newState)
{
await IsBusy;
using var _ = IsBusy.GetHandle();
await RegisterAsync(newState);
}
public async void UnRegister(T newState)
{
if (newState is null) return;
if (Dictionary.ContainsKey(newState.Identifier) is false) return;
_dictionary.Remove(newState.Identifier);
await IsBusy;
using var _ = IsBusy.GetHandle();
if (Equals(CurrentState, newState))
{
await CurrentState.OnStateExitAsync(CurrentState, null);
CurrentState.OnStateExit(CurrentState, null);
CurrentState = null;
}
if (newState is IAsyncDisposable asyncDisposable)
{
await asyncDisposable.DisposeAsync();
}
if (newState is IDisposable disposable)
{
disposable.Dispose();
}
OnStateUnRegistered?.Invoke(newState);
}
public void Dispose()
{
if(_isDisposed)return;
_cancellationTokenSource.Cancel();
_cancellationTokenSource.Dispose();
_isDisposed = true;
}
private bool _isDisposed;
}
}