134 lines
4.6 KiB
C#
134 lines
4.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Microsoft.Extensions.DependencyInjection;
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namespace BITKit.StateMachine
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{
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/// <summary>
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/// 动态异步状态机
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/// </summary>
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/// <typeparam name="T">异步状态</typeparam>
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public class AsyncStateMachine<T>:IStateMachine<T> ,IDisposable where T : IStateAsync
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{
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private enum AsyncState
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{
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None,
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Initializing,
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InEntering,
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InExiting,
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InUpdating,
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}
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private readonly IServiceCollection _serviceCollection;
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public AsyncStateMachine(IServiceCollection serviceCollection)
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{
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_serviceCollection = serviceCollection;
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}
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public bool Enabled { get; set; }
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public T CurrentState { get; set; }
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private T _nextState;
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public event Action<T, T> OnStateChanging;
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public event Action<T, T> OnStateChanged;
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public event Action<T> OnStateRegistered;
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public event Action<T> OnStateUnRegistered;
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public IDictionary<Type, T> StateDictionary { get; } = new Dictionary<Type, T>();
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private AsyncState _currentState;
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private Task _currentTask;
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private readonly CancellationTokenSource _cancellationTokenSource=new();
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public async void Initialize()
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{
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if (_currentState is not AsyncState.None)
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{
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throw new InvalidOperationException("状态机可能已初始化");
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}
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_currentState = AsyncState.Initializing;
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foreach (var (type,value) in StateDictionary)
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{
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await value.InitializeAsync();
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}
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foreach (var (type,value) in StateDictionary)
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{
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value.Initialize();
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}
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_currentState = AsyncState.None;
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}
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public void UpdateState(float deltaTime)
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{
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if(_cancellationTokenSource.IsCancellationRequested)return;
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switch (_currentState)
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{
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case AsyncState.None:
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if (_nextState is not null)
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{
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_currentState = AsyncState.InEntering;
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_currentTask = CurrentState.OnStateEntryAsync(CurrentState).AsTask();
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OnStateChanging?.Invoke(CurrentState,_nextState);
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return;
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}
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_currentState = AsyncState.InUpdating;
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if (CurrentState is not null)
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{
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_currentTask = CurrentState.OnStateUpdateAsync(deltaTime).AsTask();
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}
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break;
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case AsyncState.InExiting:
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if (_currentTask.IsCompleted)
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{
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_currentState =_nextState is not null ? AsyncState.InEntering : AsyncState.None;
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CurrentState.OnStateExit(CurrentState,_nextState);
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if (_nextState is not null)
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{
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_currentTask = _nextState.OnStateEntryAsync(_nextState).AsTask();
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}
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}
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break;
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case AsyncState.InEntering:
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if (_currentTask.IsCompleted)
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{
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_currentState = AsyncState.None;
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_nextState.OnStateEntry(CurrentState);
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OnStateChanged?.Invoke(CurrentState,_nextState);
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CurrentState = _nextState;
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_nextState = default;
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}
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break;
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case AsyncState.InUpdating:
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if (_currentTask.IsCompleted)
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{
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_currentTask = null;
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_currentState = AsyncState.None;
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}
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break;
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}
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}
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public void DisposeState()
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{
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}
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public void TransitionState<State>() where State : T
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{
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throw new InvalidOperationException("动态异步状态机不支持,请使用TransitionAsync");
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}
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public void TransitionState(T state)
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{
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}
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public void Dispose()
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{
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_cancellationTokenSource.Cancel();
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_cancellationTokenSource.Dispose();
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}
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}
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}
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