33 lines
944 B
C#
33 lines
944 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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namespace BITKit.Pool
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{
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/// <summary>
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/// 对象池服务
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/// </summary>
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public interface IPoolService
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{
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/// <summary>
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/// 生成对象
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/// </summary>
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/// <param name="path">可寻址路径</param>
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/// <typeparam name="T">类型</typeparam>
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/// <returns></returns>
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UniTask<T> Spawn<T>(string path) where T : class;
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/// <summary>
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/// 回收对象
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/// </summary>
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/// <param name="obj">对象实例</param>
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/// <param name="path">可寻址路径</param>
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/// <typeparam name="T">类型</typeparam>
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void Despawn<T>(T obj,string path) where T : class;
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/// <summary>
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/// 初始化,在此提前生成所有对象
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/// </summary>
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/// <returns></returns>
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UniTask InitializeAsync();
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}
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}
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