175 lines
3.8 KiB
C#
175 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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namespace BITKit
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{
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#region 物品枚举
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public enum ItemQuality
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{
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/// <summary>
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/// 常见的
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/// </summary>
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Common,
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/// <summary>
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/// 罕见的
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/// </summary>
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Uncommon,
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/// <summary>
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/// 稀有的
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/// </summary>
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Rare,
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/// <summary>
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/// 史诗的
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/// </summary>
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Epic,
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/// <summary>
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/// 传奇的
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/// </summary>
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Legendary,
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/// <summary>
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/// 神话的
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/// </summary>
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Mythical,
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/// <summary>
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/// 开发者
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/// </summary>
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Develop,
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}
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#endregion
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#region 物品接口
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/// <summary>
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/// 物品属性
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/// </summary>
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public interface IScriptableItemProperty
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{
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}
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/// <summary>
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/// 基础物品
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/// </summary>
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public interface IScriptableItem
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{
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/// <summary>
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/// 唯一Id
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/// </summary>
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int Id { get; }
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/// <summary>
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/// 物品名,一般用于查找物品的主键
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/// </summary>
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string Name { get; }
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/// <summary>
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/// 物品描述
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/// </summary>
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string Description { get; }
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/// <summary>
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/// 最大堆叠数量
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/// </summary>
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public int MaxStack { get; }
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/// <summary>
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/// 物品品质
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/// </summary>
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ItemQuality Quality { get; }
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/// <summary>
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/// 属性
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/// </summary>
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IReadOnlyDictionary<Type, IScriptableItemProperty> Properties { get; }
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/// <summary>
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/// 价值
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/// </summary>
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/// <returns></returns>
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int Value => 10;
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/// <summary>
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/// 创建运行时物品
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/// </summary>
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/// <returns></returns>
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IRuntimeItem CreateRuntimeItem();
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}
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public interface IRuntimeItem : ICloneable
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{
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/// <summary>
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/// 运行时Id
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/// </summary>
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public int Id { get; set; }
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/// <summary>
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/// 配置Id
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/// </summary>
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public int ScriptableId { get; }
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/// <summary>
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/// 数量
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/// </summary>
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public int Amount { get; }
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/// <summary>
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/// 运行时属性
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/// </summary>
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IDictionary<Type, IScriptableItemProperty> RuntimeProperties { get; }
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/// <summary>
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/// 当运行时属性改变时
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/// </summary>
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// ReSharper disable once EventNeverInvoked.Global
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event Action<IRuntimeItem> OnRuntimePropertiesChanged;
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}
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#endregion
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#region 物品实现
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/// <summary>
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/// 被托管的物品
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/// </summary>
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[Serializable]
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public struct RuntimeItem : IRuntimeItem
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{
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public static RuntimeItem Create()
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{
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var item = new RuntimeItem()
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{
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Id = new Random().Next(),
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RuntimeProperties =
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new Dictionary<Type, IScriptableItemProperty>()
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};
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return item;
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}
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public int Id { get; set; }
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public int ScriptableId { get; set; }
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public int Amount { get; set; }
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public IDictionary<Type, IScriptableItemProperty> RuntimeProperties { get; set; }
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public event Action<IRuntimeItem> OnRuntimePropertiesChanged;
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object ICloneable.Clone()
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{
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return new RuntimeItem
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{
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Id = new Random().Next(),
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ScriptableId = ScriptableId,
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Amount = Amount,
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RuntimeProperties = new Dictionary<Type, IScriptableItemProperty>(RuntimeProperties),
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OnRuntimePropertiesChanged = null,
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};
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}
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}
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#endregion
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} |