BITKit/Packages/Runtime/Player/DataPlayer.cs

100 lines
3.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
using Newtonsoft.Json;
using UnityEngine.Events;
using Cysharp.Threading.Tasks;
using System.Threading;
using System;
namespace BITKit
{
public class DataPlayer : Provider
{
public DataPlayer<string> player = new();
public Provider output;
public Provider outputProgess;
public Provider outputTime;
public Provider outputTotalTime;
public UnityEvent onStart = new();
public UnityEvent<float> onChangeTime = new();
public UnityEvent onStop = new();
CancellationToken cancellationToken;
public override void Set<T>(T obj)
{
switch (obj)
{
case List<string> list:
player.Set(list);
break;
case string str:
player.Set(JsonConvert.DeserializeObject<List<string>>(str));
break;
case bool _boolean:
if (_boolean)
player.Start();
else
player.Stop();
break;
case float _float:
player.SetProgress(_float);
onChangeTime.Invoke(_float);
break;
default:
throw new System.Exception();
}
}
void Awake()
{
cancellationToken = gameObject.GetCancellationTokenOnDestroy();
if (output)
player.output += output.Set;
if (outputProgess)
player.onProgess += outputProgess.Set;
if (outputTime)
player.onTime += outputTime.Set;
if (outputTotalTime)
player.onSetTotalTime += outputTotalTime.Set;
player.onStart += async () =>
{
await UniTask.SwitchToMainThread(cancellationToken);
BIT4Log.Log<DataPlayer>("开始播放");
onStart.Invoke();
};
player.onStop += async () =>
{
await UniTask.SwitchToMainThread(cancellationToken);
BIT4Log.Log<DataPlayer>("停止播放");
onStop.Invoke();
};
}
public void Play()
{
player.Start();
}
public void Stop()
{
player.Stop();
}
public void PlayOrPause()
{
player.PlayOrPause();
}
public void Offset(float time)
{
player.Offset(time);
}
public bool IsPlaying() => player.isPlaying;
public PlayerState GetState() => player.state;
public bool IsPaused() => GetState() is PlayerState.Paused;
void Start()
{
onStop.Invoke();
}
void OnDestroy()
{
player.Stop();
}
}
}