BITKit/Packages/Runtime/Node/MonoCondition.cs

22 lines
448 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class MonoCondition : MonoBehaviour, ICondition, IAction
{
public bool isSuccess;
public void Excute()
{
isSuccess = true;
}
public bool OnCheck()
{
return isSuccess;
}
public void Reset()
{
isSuccess = false;
}
}
}