34 lines
908 B
C#
34 lines
908 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cysharp.Threading.Tasks;
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using System.Text;
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using UnityEngine.Networking;
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using System.Threading;
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namespace BITKit
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{
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public class NetworkCore
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{
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static Dictionary<string, int> counter = new();
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[RuntimeInitializeOnLoadMethod]
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static void Reload()
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{
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counter.Clear();
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}
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[BITCommand]
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public static async void NetworkStatus()
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{
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await UniTask.SwitchToMainThread();
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StringBuilder stringBuilder = new();
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foreach (var count in counter)
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{
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stringBuilder.Append($"URL:{count.Key}\tCount:{count.Value}");
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}
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Debug.Log(stringBuilder);
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}
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public static void Add(string url)
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{
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counter.Set(url, counter.Get(url) + 1);
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}
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}
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} |