BITKit/Packages/Runtime/Mirror/NetworkInteractivable.cs

18 lines
600 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
using UnityEngine.Events;
using Sirenix.OdinInspector;
namespace Mirror
{
public abstract class NetworkInteractivable : NetworkBehaviour
{
public virtual void Excute(NetworkIdentity identity, string action) { }
public virtual bool CanInteractive() => true;
public virtual string GetDescription() => "Dev";
public virtual string GetID() => name;
public virtual void SetHighlight() { }
public virtual Vector3 GetPosition() => transform.position;
}
}