BITKit/Packages/Runtime/Materials/RenderTextureCopy.cs

22 lines
472 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace BITKit
{
public class RenderTextureCopy : MonoBehaviour
{
public RawImage rawImageInput;
public RenderTexture renderTextureOutput;
// Update is called once per frame
void Start()
{
}
void Update()
{
Graphics.Blit(rawImageInput.texture, renderTextureOutput);
}
}
}