BITKit/Packages/Runtime/Entity/Core/EntityInputComponent.cs

34 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using BITKit.UniversalInputSystem;
namespace BITKit.Entities
{
public class EntityInputComponent : EntityComponent, BITController.IGameplayActions
{
public virtual void OnMovement(InputAction.CallbackContext context) { }
public virtual void OnView(InputAction.CallbackContext context) { }
public virtual void OnJump(InputAction.CallbackContext context) { }
public virtual void OnCrouch(InputAction.CallbackContext context) { }
public virtual void OnHoldCrouch(InputAction.CallbackContext context) { }
public virtual void OnFire(InputAction.CallbackContext context) { }
public virtual void OnAim(InputAction.CallbackContext context) { }
public virtual void OnInteractive(InputAction.CallbackContext context) { }
public virtual void OnAbility(InputAction.CallbackContext context) { }
public virtual void OnMelee(InputAction.CallbackContext context) { }
public virtual void OnRun(InputAction.CallbackContext context) { }
public virtual void OnRunHold(InputAction.CallbackContext context) { }
public virtual void OnReload(InputAction.CallbackContext context) { }
public virtual void OnPrimary(InputAction.CallbackContext context) { }
public virtual void OnSecondary(InputAction.CallbackContext context) { }
public virtual void OnTertiary(InputAction.CallbackContext context) { }
public virtual void OnQuaternary(InputAction.CallbackContext context) { }
public virtual void OnQuinary(InputAction.CallbackContext context) { }
public virtual void OnSenary(InputAction.CallbackContext context) { }
public virtual void OnSeptenary(InputAction.CallbackContext context) { }
public virtual void OnOctonary(InputAction.CallbackContext context) { }
public virtual void OnNonary(InputAction.CallbackContext context) { }
public virtual void OnDenary(InputAction.CallbackContext context) { }
}
}