BITKit/Packages/Core/Net/NetServiceSample.cs

29 lines
759 B
C#

using System.Collections;
using System.Collections.Generic;
#if UNITY
using UnityEngine;
namespace BITKit
{
public class NetServiceSample:MonoBehaviour
{
[SerializeField,SerializeReference,SubclassSelector]
private INetProvider netProvider;
public void Main()
{
GameObject player = new("Player");
//Good Code
netProvider.ServerRpc(KillPlayer,player);
netProvider.ClientRpc(KillPlayer,player);
//Bad Code
netProvider.SendRT(nameof(KillPlayer),player);
netProvider.SendAllRT(nameof(KillPlayer),player);
}
public void KillPlayer(GameObject player)
{
}
}
}
#endif