BITKit/Packages/Common~/Extensions/NodeCanvas/CreateQuest.cs

23 lines
623 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NodeCanvas.Tasks;
using NodeCanvas.Framework;
using BITKit.SubSystems;
using BITKit.SubSystems.Quest;
namespace BITKit
{
public class CreateQuest : ActionTask
{
public string questName;
public string qeustDescription;
public BBParameter<QuestSystem.Info> output;
protected override void OnExecute()
{
var quest = QuestSystem.Create(questName, qeustDescription);
if (output.isDefined)
output.SetValue(quest);
EndAction();
}
}
}