BITKit/Src/Unity/Scripts/Entity/Components/Animator/EntityAnimator.cs

100 lines
3.5 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using System.Net.Configuration;
using BITKit.Animations;
namespace BITKit.Entities
{
[ExecuteInEditMode]
public sealed class EntityAnimator : EntityBehavior
{
[SerializeField] private bool debug;
[SerializeField] private UnityAnimator[] animators;
[SerializeReference, SubclassSelector] private References[] animationKeyWords;
[SerializeReference, SubclassSelector] private References _rootVelocity;
[SerializeReference, SubclassSelector] private References[] boolParameters;
[SerializeReference, SubclassSelector] private References[] floatParameters;
private List<string> keyWords;
private ConstantHash[] _boolParameterHashes;
private ConstantHash[] _floatParameterHashes;
public override void OnAwake()
{
keyWords = animationKeyWords.Select(x => x.Get()).ToList();
_boolParameterHashes = boolParameters.Select(x =>new ConstantHash(x.Get())).ToArray();
_floatParameterHashes = floatParameters.Select(x =>new ConstantHash(x.Get())).ToArray();
}
public override void OnStart()
{
UnityEntity.AddListener<string>(Constant.Animation.Play, Play);
}
private void Play(string animationName)
{
if (enabled is false) return;
if (animationKeyWords.Length is 0 || keyWords.Contains(animationName))
{
if (debug)
BIT4Log.Log<EntityAnimator>($"{gameObject.name} playing {animationName}");
animators.ForEach(x =>
{
if (!x.isActiveAndEnabled) return;
x.Play(animationName);
});
return;
}
if (debug)
BIT4Log.Log<EntityAnimator>($"{gameObject.name} cancel play {animationName}");
}
public override void OnFixedUpdate(float deltaTime)
{
bool cacheBool;
float cacheFloat;
foreach (var boolPar in _boolParameterHashes)
{
foreach (var x in animators)
{
if (!x.isActiveAndEnabled) return;
UnityEntity.GetDirect<bool>(boolPar, out cacheBool);
x.animator.SetBool(boolPar.HashCode, cacheBool);
}
}
foreach (var floatPar in _floatParameterHashes)
{
foreach (var x in animators)
{
if (!x.isActiveAndEnabled) return;
UnityEntity.GetDirect<float>(floatPar, out cacheFloat);
x.animator.SetFloat(floatPar.HashCode, cacheFloat);
}
}
}
private void OnAnimatorMove()
{
if (enabled is false) return;
if (BITAppForUnity.IsPlaying is false)
{
foreach (var x in animators)
{
x.animator.ApplyBuiltinRootMotion();
}
return;
}
if (_rootVelocity is not null && UnityEntity is not null)
UnityEntity.Set(_rootVelocity, animators[0].animator.velocity);
}
// ReSharper disable once UnusedMember.Local
private void AnimationEvent(string eventName)
{
UnityEntity.Invoke(Constant.Animation.OnEvent, eventName);
}
}
}