38 lines
1008 B
C#
38 lines
1008 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BITKit;
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using UnityEngine.UIElements;
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using Cysharp.Threading.Tasks;
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using System.Linq;
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using System.Text;
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namespace BITKit.UX
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{
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public sealed class UXDebuger : MonoBehaviour
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{
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private readonly StringBuilder _logBuilder=new();
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private void OnEnable()
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{
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Application.logMessageReceivedThreaded += OnLog;
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}
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private void OnDisable()
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{
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Application.logMessageReceivedThreaded -= OnLog;
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}
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private void OnLog(string condition, string stacktrace, LogType type)
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{
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_logBuilder.Append(condition);
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}
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private void OnGUI()
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{
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GUILayout.BeginArea(new Rect(0, 0, Screen.width, Screen.height));
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GUILayout.BeginVertical();
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GUILayout.Label(_logBuilder.ToString());
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GUILayout.EndVertical();
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GUILayout.EndArea();
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}
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}
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} |