BITKit/Src/Unity/Scripts/NetProvider/Kcp/MonoKcpClient.cs

239 lines
5.6 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
using BITKit.Net.Examples;
using UnityEngine;
using Cysharp.Threading.Tasks;
namespace BITKit.Net.Kcp
{
public class MonoKcpClient : MonoBehaviour,INetClient,INetProvider
{
internal static MonoKcpClient Singleton { get; private set; }
[SerializeField,ReadOnly] private int rate;
[SerializeReference,SubclassSelector] private ITicker ticker;
[SerializeField] private string m_host;
[SerializeField] private ushort m_port;
[SerializeField] private bool connectOnStart;
[SerializeField] private bool autoReconnect;
#if UNITY_EDITOR
[SerializeField] private Optional<string> allowDebugHost;
[SerializeField] private Optional<ushort> allowDebugPort;
#endif
private readonly DeltaTimer timer = new();
private KcpNetClient client;
private INetClient _netClientImplementation=>client;
private INetProvider _netProviderImplementation=>client;
public event Action OnStartConnect
{
add => _netClientImplementation.OnStartConnect += value;
remove => _netClientImplementation.OnStartConnect -= value;
}
public event Action OnConnected
{
add => _netClientImplementation.OnConnected += value;
remove => _netClientImplementation.OnConnected -= value;
}
public event Action OnDisconnected
{
add => _netClientImplementation.OnDisconnected += value;
remove => _netClientImplementation.OnDisconnected -= value;
}
public event Action OnConnectedFailed
{
add => _netClientImplementation.OnConnectedFailed += value;
remove => _netClientImplementation.OnConnectedFailed -= value;
}
public bool IsConnected => _netClientImplementation.IsConnected;
public bool ManualTick
{
get => client.ManualTick;
set => client.ManualTick = value;
}
public int Ping => _netClientImplementation.Ping;
public int Id => _netClientImplementation.Id;
public void Disconnect()
{
_netClientImplementation.Disconnect();
}
public UniTask<bool> Connect(string address = "localhost", ushort port = 27014)
{
if(address is "localhost" or null)
address = m_host;
if(port is 27014 or 0)
port = m_port;
return _netClientImplementation.Connect(address, port);
}
public void SendServerMessage(string message)
{
_netClientImplementation.SendServerMessage(message);
}
public void ServerCommand<T>(T command = default)
{
_netProviderImplementation.ServerCommand(command);
}
public void AllClientCommand<T>(T command = default)
{
_netProviderImplementation.AllClientCommand(command);
}
public void ClientCommand<T>(int id, T command)
{
_netProviderImplementation.ClientCommand(id, command);
}
public UniTask<T> GetFromServer<T>(T command = default)
{
return _netProviderImplementation.GetFromServer<T>(command);
}
public UniTask<T> GetFromClient<T>(int id, T command = default)
{
return _netProviderImplementation.GetFromClient<T>(id, command);
}
public void AddRpcHandle(object rpcHandle)
{
_netProviderImplementation.AddRpcHandle(rpcHandle);
}
public void AddCommandListener<T>(Action<T> handle)
{
_netProviderImplementation.AddCommandListener(handle);
}
public void RemoveCommandListener<T>(Action<T> handle)
{
_netProviderImplementation.RemoveCommandListener(handle);
}
public void AddCommandListener<T>(Func<T, UniTask<T>> func)
{
_netProviderImplementation.AddCommandListener(func);
}
public void RemoveCommandListener<T>(Func<T, UniTask<T>> func)
{
_netProviderImplementation.RemoveCommandListener(func);
}
public void SendRT(string rpcName, params object[] pars)
{
_netProviderImplementation.SendRT(rpcName, pars);
}
public void SendTargetRT(int id, string rpcName, params object[] pars)
{
_netProviderImplementation.SendTargetRT(id, rpcName, pars);
}
public void SendAllRT(string rpcName, params object[] pars)
{
_netProviderImplementation.SendAllRT(rpcName, pars);
}
public void Tick()
{
_netProviderImplementation.Tick();
}
public void HandShake()
{
_netProviderImplementation.HandShake();
}
private async void Reconnect()
{
if (autoReconnect is false) return;
try
{
await Task.Delay(1000, destroyCancellationToken);
if (client.IsConnected is false)
{
await client.Connect(m_host, m_port);
}
}
catch (OperationCanceledException)
{
}
}
private void Awake()
{
Singleton = this;
client = new KcpNetClient();
client.OnConnectedFailed += Reconnect;
client.OnDisconnected += Reconnect;
}
private void Start()
{
if (ticker is not null)
{
ManualTick = true;
ticker.Add(OnTick);
}
destroyCancellationToken.Register(() =>
{
if (IsConnected)
Disconnect();
ticker?.Remove(OnTick);
});
if (!connectOnStart) return;
#if UNITY_EDITOR
var _host = allowDebugHost.Allow ? allowDebugHost.Value : m_host;
var _port = allowDebugPort.Allow ? allowDebugPort.Value : m_port;
Connect(_host, _port).Forget();
#else
Connect(m_host, m_port).Forget();
#endif
}
private void OnTick(float obj)
{
timer.Update(obj);
rate = timer;
Tick();
}
[BIT]
private void EditorConnect()
{
BITAppForUnity.ThrowIfNotPlaying();
Connect(m_host, m_port).Forget();
}
[BIT]
private void EditorDisconnect()
{
BITAppForUnity.ThrowIfNotPlaying();
Disconnect();
}
[BIT]
private async void Hello()
{
BITAppForUnity.ThrowIfNotPlaying();
var value =await GetFromServer(new SimplePing()
{
StartTime = DateTime.Now
});
BIT4Log.Log<MonoKcpClient>($"已返回\n开始:{value.StartTime}\n结束:{value.EndTime}\n延迟:{(value.EndTime-value.StartTime).TotalMilliseconds}ms");
}
}
}