using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit.Steamwork { public sealed class ScriptableInventoryItemDef: ScriptableObject,ISteamInventoryItemDef { [SerializeField] private string addressablePath; [SerializeField] private ulong id; [SerializeField] private int defId; [SerializeField] private string type; public string AddressablePath => addressablePath; public ulong Id => id; public int DefId => defId; public string Type => type; } }