using System.Collections; using System.Collections.Generic; using MonKey; using Pinwheel.Griffin; using UnityEditor; using UnityEngine; namespace Net.Project.B.Po { public static class PolarisCommand { [Command(nameof(Shrinkwrap), "Shrinkwrap Terrain By Scene Colliders"), MenuItem("Tools/Terrain/Snrinkwrap")] public static void Shrinkwrap() { var terrain = Object.FindObjectOfType(); if (terrain is null) { Debug.LogError("未找到地形"); return; } } } }