using System; using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using System.Text; using UnityEngine.TestTools; using System.Linq; namespace BITKit { public class PropertyTest { [Test] public void TestProperty() { TestValue(64); TestValue(3.1415926); TestValue(true); TestValue(DateTime.Now); } void TestValue(T value) { Property property = new Property(); property.SetProperty(value); var output = property.GetProperty(); Debug.Log($"输入值:{value},输出值:{output},结果:{value.Equals(output)}"); } } }