using System.Collections;
using System.Collections.Generic;
using BITKit.Sensors;
using NodeCanvas.Framework;
using UnityEngine;
namespace BITKit.NodeCanvas
{
///
/// 智能目标检测,包括了以下行为:
/// 监测目标集群
///
public class SmartTargetDetectionNode : ActionTask
{
public BBParameter sensor;
public BBParameter target;
protected override void OnExecute()
{
target.SetValue(sensor.value.CurrentTarget);
EndAction();
}
}
}