using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace BITKit.IO { public class UnityApplicationFile : MonoBehaviour { [SerializeReference,SubclassSelector] internal IApplicationFile service; } #if UNITY_EDITOR [CustomEditor(typeof(UnityApplicationFile))] public sealed class UnityApplicationFileInspector:BITInspector { public override VisualElement CreateInspectorGUI() { FillDefaultInspector(); CreateSubTitle("Editor"); if (agent.service is null) { root.Create