using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; namespace BITKit.WorldChunk { public class ObjectChunk : WorldChunk { public Vector2 size; public Renderer[] renderers; Vector2 posCenter { get { var pos = transform.position; return new() { x = pos.x, y = pos.z, }; } } public override Rect GetRect() { return new() { position = posCenter, size = size, }; } public override void SetActive(bool active) { renderers.ForEach(x => { x.enabled = active; }); } } }