using System.Collections; using System.Collections.Generic; using UnityEngine; using RotaryHeart.Lib.SerializableDictionary; using UnityEngine.Events; namespace BITKit { public class SubSelectable : MonoBehaviour, ISelectable { Selectable root; public Transform GetTransform() => root.GetTransform(); public void SetSelectionState(SelectionState state) { root.SetSelectionState(state); } } }