using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit { public interface IPhysicsInfo { Rigidbody GetRigidbody(); Collider GetCollider(); float AddForceMultiple { get; } } public class PhysicsInfo : MonoBehaviour, IPhysicsInfo { [SerializeField] private Rigidbody mRigidbody; [SerializeField] private Collider mCollider; [SerializeField] private float addForcemultiple; public Rigidbody GetRigidbody() => mRigidbody; public Collider GetCollider() => mCollider; public float AddForceMultiple => addForcemultiple; } }