using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Mirror { public class Spawner : NetworkInteractivable { public NetworkIdentity prefab; public int amount=1; [ServerCallback] public override void Excute(NetworkIdentity identity, string action) { for (int i = 0; i < amount; i++) { var instance = Instantiate(prefab.gameObject, transform.position, transform.rotation); NetworkServer.Spawn(instance); } } } }