using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace BITKit.Entities.Editor { public class UnityEntitiesServiceEditor : EditorWindow { [MenuItem("Tools/Entities/UnityEntitiesService")] public static void Open() { var window = GetWindow(); window.Show(); } private Label _timeLabel; private VisualElement _container; private void OnEnable() { _timeLabel = rootVisualElement.Create