using System.Collections; using System.Collections.Generic; using UnityEngine; using BITKit; namespace BITKit.Entities { public class EntityHitbox : EntityComponent,IDamagable { IEntity IDamagable.Entity => entity; public Rigidbody Rigidbody => m_rigidbody; public void GiveDamage(DamageMessage message) { entity.Invoke(message); } public Rigidbody m_rigidbody; } }