using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; #if UNITY_EDITOR using UnityEditor; using UnityEditor.UIElements; #endif namespace BITKit { public class DataBind : MonoBehaviour { } #if UNITY_EDITOR [CustomEditor(typeof(DataBind))] public class DataBindInspector : BITInspector { public override VisualElement CreateInspectorGUI() { FillDefaultInspector(); var button = root.Create