using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; namespace BITKit { public class AutoExecFromPersistentData : Exec { public override FileInfo[] GetFiles() { var path = Utility.Path.persistentDataPath; BIT4Log.Log($"正在从{path}搜索配置文件"); return new DirectoryInfo(path).GetFiles(); } } }